⚔️ PvP, Client Status & Quality-of-Life Update - Live
✨ The latest Titanium World fixes and quality-of-life improvements are now live.
⚔️ PvP & Combat
- Fixed an attack-speed exploit caused by rapidly starting and cancelling attacks. Every vocation now respects its normal attack cooldown.
- Follow Attack pathing has been improved. A final chase-toggle synchronization correction is compiled and prepared for the next restart.
- Safe Fight mode now blocks direct attacks against unskulled players. Skulled players remain attackable with Safe Fight enabled.
- Selecting an unskulled player as an attack target now counts as aggression immediately. The attacker receives a white skull even when the first hit misses or the target moves away.
- PvP protection and skull timing has been reduced from 30 to 15 minutes.
💀 Client Status & Stability
- Skull status is now shown beside the battle and protection-zone condition icons.
- The client updater has been released with reliable skull-state synchronization.
- Fixed a rare console tab error that could occur while channels were changing or closing.
- Fully close and reopen the client to receive the newest updater files.
🏦 One Global Depot
- Every depot locker opens the same personal depot in every city.
- Items deposited in one city are immediately available from every other depot.
- Legacy depot lockers remain compatible with the old map.
- Depot contents are stored safely with the character across saves and restarts.
✉️ Easier Parcels & Letters
- Labels require only the recipient character name.
- A destination town is no longer required.
- Extra spaces around the name are trimmed automatically.
- Mail is delivered directly to the recipient's global depot.
Example label
PlayerName
📊 Clearer Highscores
- Skill rankings show Training hits as a real lifetime total instead of the confusing raw tries value.
- Magic Level rankings show total Mana spent.
- Online characters appear in green and offline characters in red across highscores, profiles, top-player lists, and administration views.
🔎 Administration & Website
- Player investigation pages now show linked accounts, characters, IP activity, houses, balances, and recorded events.
- Online status is visible directly while reviewing linked characters and IP activity.
- Client downloads are counted from completed download requests.
✅ Status
The server-side combat changes are active after today's restart. The website changes are live, and the client status update is available through the updater.
⚔️ PvP & Combat
- Fixed an attack-speed exploit caused by rapidly starting and cancelling attacks. Every vocation now respects its normal attack cooldown.
- Follow Attack pathing has been improved. A final chase-toggle synchronization correction is compiled and prepared for the next restart.
- Safe Fight mode now blocks direct attacks against unskulled players. Skulled players remain attackable with Safe Fight enabled.
- Selecting an unskulled player as an attack target now counts as aggression immediately. The attacker receives a white skull even when the first hit misses or the target moves away.
- PvP protection and skull timing has been reduced from 30 to 15 minutes.
💀 Client Status & Stability
- Skull status is now shown beside the battle and protection-zone condition icons.
- The client updater has been released with reliable skull-state synchronization.
- Fixed a rare console tab error that could occur while channels were changing or closing.
- Fully close and reopen the client to receive the newest updater files.
🏦 One Global Depot
- Every depot locker opens the same personal depot in every city.
- Items deposited in one city are immediately available from every other depot.
- Legacy depot lockers remain compatible with the old map.
- Depot contents are stored safely with the character across saves and restarts.
✉️ Easier Parcels & Letters
- Labels require only the recipient character name.
- A destination town is no longer required.
- Extra spaces around the name are trimmed automatically.
- Mail is delivered directly to the recipient's global depot.
Example label
PlayerName
📊 Clearer Highscores
- Skill rankings show Training hits as a real lifetime total instead of the confusing raw tries value.
- Magic Level rankings show total Mana spent.
- Online characters appear in green and offline characters in red across highscores, profiles, top-player lists, and administration views.
🔎 Administration & Website
- Player investigation pages now show linked accounts, characters, IP activity, houses, balances, and recorded events.
- Online status is visible directly while reviewing linked characters and IP activity.
- Client downloads are counted from completed download requests.
✅ Status
The server-side combat changes are active after today's restart. The website changes are live, and the client status update is available through the updater.